Archives: Articles

  • Where Does an Engineer’s Responsibility End?

    Where Does an Engineer’s Responsibility End?

    EEJournal, as its name implies, concentrates on the bits and bytes or the chips and boards of the electronics industry. But there are times when…

  • A Work in Progress

    A Work in Progress

    “Think of success as a game of chance in which you have control over the odds.” – Bo Bennett   They say confession is good…

  • Game On for FPGAs in the Data Center

    Game On for FPGAs in the Data Center

    Intel has just announced a major counter-strike in the battle for the data center of the future. The company announced a new suite of software…

  • Sonics Does DVFS

    Sonics Does DVFS

    These days, it’s all about keeping power down by all means possible. Power domains are a thing. Clock gating and power gating are a thing.…

  • Carbon Is Cool

    Carbon Is Cool

    “I am now standing in a mixture of cooling fluid, gasoline, and cola.” – Adam Savage   What do Lycra-wearing bicycle racers have in common…

  • Developing for Smart Speakers

    Developing for Smart Speakers

    Voice is a hot topic these days. It represents the layering of a lot of technologies, from identifying and separating sounds to identifying individual voices…

  • Help! My Product Is Suing Me!

    Help! My Product Is Suing Me!

    “Only free men can negotiate. A prisoner cannot enter into contracts.” – Nelson Mandela Sometimes you just have to call in the lawyers. The law…

  • Digital Design Reinvented

    Digital Design Reinvented

    It’s time to come clean. Let’s face it, digital design dudes and dudettes, we’ve been phoning it in. It’s true. Those of us doing digital…

  • Clocks, Xs, and Resets

    Clocks, Xs, and Resets

    Does it ever feel to you like, no matter how many new tools features appear, it’s never quite enough? In some cases, you solve one…

  • Why So Complicated?

    Why So Complicated?

    Why do we keep changing things and, at the same time, making them more complicated? We should be making things simpler. Firstly, I need to…